Sebastien "deepnight" Benard​

Lead Developer/Game Designer, Motion Twin

I prefer making games than playing them. I've spent a large part of my life creating games, finished or unfinished projects, and participated in quite a lot of gamejams (and won a few ones). I'm a big fan of the Haxe language, which I used on all my projects for years.

Sebastien "deepnight" Benard​的議程


Dead Cells - Behind the scene (working title)

Day 1 - 13:30 - 14:30

Dead Cells was a really great surprise for us. The player's reception & feedback was absolutely amazing and it's now a good time for me to share what we've learned from this crazy last few months: how to survive on Early Access and what makes a game feel just right.